Lynda Joy Gerry

Hi, I'm Joy.

I'm an interdisciplinary researcher working at the intersection of experimental psychology, social cognition, and emerging technologies. I'm particularly interested in how people experience, understand, and respond to one another, and how immersive technologies can help us investigate cognition, emotion, and behaviour.

I hold a PhD in Bioengineering from the University of Auckland, with co-supervision from Psychological Medicine. My doctoral research explored the use of a virtual reality compassion meditation to support emotional regulation and recovery from empathic distress.

My broader research interests span empathy and compassion, embodied cognition, contemplative science, and human-computer interaction.

I'm currently seeking postdoctoral opportunities with interdisciplinary teams that bring together behavioural and psychophysiological methods to investigate cognition, emotion, and subjective experience.

More About Me

Research

Compassion, Empathy & Emotion Regulation

How do individuals respond to another person's suffering, and how can contemplative interventions help regulate empathic distress while cultivating compassion?

Embodiment & Social Cognition

How does embodied experience shape our understanding of other people's perceptions, emotions, and actions? How can immersive technologies facilitate perspective-taking and interpersonal understanding?

Physiologically Responsive Virtual Reality

How can immersive environments respond to users' physiological or neural activity to adapt to changes in cognitive load and support more responsive interactions?

Research Methods & Expertise

My research combines experimental psychology, psychophysiological and behavioural measures, subjective experience, and immersive technologies to investigate cognitive, emotional, and social processes.

  • Experimental study design
  • Behavioural and self-report measures
  • Psychophysiological measurement and analysis
  • EEG data analysis
  • HRV data analysis
  • Quantitative analysis
  • Thematic analysis
  • Phenomenological interviewing
  • Immersive interaction
  • User experience research

Projects

Empathic Distress Recovery experimental setup

Empathic Distress Recovery

2022–2026 · University of Auckland

A research programme investigating responses to another person's suffering and the potential of compassion-based contemplative interventions to support recovery from empathic distress.

The programme uses video stimuli depicting suffering alongside compassion meditation interventions and pre- and post-intervention assessments. It includes Equanimity VR, a breath-guided virtual reality meditation designed to support emotion regulation and the cultivation of compassion.

ADEPT piano training system

Augmented Design to Embody a Piano Teacher (ADEPT)

2020 · Aalborg University Copenhagen

A mixed-reality piano training system exploring how novice musicians can experience aspects of an expert teacher's hand movements and technique to support embodied musical learning.

The Booth virtual character research project

The Booth

2019 · Tallinn University

An experimental simulation exploring empathy and enactive co-presence in an asylum interview context. Participants assumed the role of immigration officers, encountered animated virtual asylum seekers, and decided whether to grant asylum. The study examined how narrative context, empathy, and perspective-taking relate to social and moral decision-making.

Virtual Simulation of Gaze Behavior

Virtual Simulation of Gaze Behavior in Group Interaction

2017 · Berlin School of Mind and Brain

A social skills training simulation for autistic adults using foveated imaging as a gaze cursor within a first-person, 360-degree video of a roundtable conversation. The project investigated gaze following, social cue detection, and interpretation of others' emotions and intentions.

Levity virtual reality brain-computer interface

Levity: Virtual Reality Brain-Computer Interface

2017 · Empathic Computing Lab, University of South Australia

A virtual reality brain–computer interface designed to respond to changes in users' cognitive load, exploring how neural measurements can inform adaptive immersive environments.

Paint With Me virtual reality painting project

Paint With Me

2017 · University of Copenhagen

A virtual reality experience designed to help novice painters embody an expert painter's movements and creative process, exploring embodied learning, creativity, and empathy.


Publications

Gerry, L. J., Billinghurst, M., & Broadbent, E. (2022, March). Empathic skills training in virtual reality: a scoping review. In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 227-232). IEEE.

Tikka, P., McNamara, R. G., Gerry, L. J., Kosunen, I., & Kaipainen, M. (2021). Designing enactive co-presence: Second-order simulation of empathy for artificial humans in narrative contexts. Presence: Virtual and Augmented Reality, 30, 149-166.

Gerry, L. J., Dahl, S., & Serafin, S. (2019). ADEPT: Exploring the Design, Pedagogy, and Analysis of a Mixed Reality Application for Piano Training. Sound and Music Computing 2019.

Schoeller, F., Zenasni, F., Bertrand, P., Gerry, L. J., Jain, A., & Horowitz, A. H. (2018). Combining virtual reality and biofeedback to foster empathic abilities in humans. Frontiers in Psychology, 9, 2741.

Gerry, L.J., Ens, B., Drogemuller, A., Thomas, B. & Billinghurst, M. (2017). Levity: A Virtual Reality system that responds to cognitive load. CHI 2018 Late Breaking Work.

Gerry, L.J. (2017). Paint with me: Stimulating creativity and empathy while painting with a painter in virtual reality. IEEE Transactions on Visualization and Computer Graphics, 23(4). DOI: 10.1109/TVCG.2017.2657239.

Høeg, E. R., Gerry, L., Thomsen, L. A., Nilsson, N. C., & Serafin, S. (2017). Binaural Sound Reduces Reaction Time in a Virtual Reality Search Task. In 2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments.

Portfolio

Below are videos of various research projects I have designed and developed.