About Lynda Joy Gerry

Joy is a designer, researcher, and developer of emerging technologies in the XR sphere (augmented, virtual, and mixed reality). She coined the term Augmented Social Cognition to describe multimodal virtual environments that transmit, render, and simulate aspects of sensory, motor, perceptual, and cognitive aspects of experience from one person to another. More recently, she has been working on systems to build emotion regulation skills in the context of vicarious emotional suffering.

Joy has worked in research labs across the globe, including:
  • The Empathic Computing Lab (2017 - PRESENT), University of Auckland, Auckland Bioengineering Institute - Auckland, New Zealand
  • IX Lab, Technical University of Dresden (2020-2022) - Dresden, Germany
  • The Multisensory Experience Lab and the Augmented Cognition Lab, Aalborg University Copenhagen (2017 - 2019) - Copenhagen, Denmark
  • RITMO - The Centre for Interdisciplinary Studies of Rhythm, Time, and Motion, Univerisity of Oslo (2019) - Oslo, Norway
  • Enactive Virtuality Lab at Tallinn University (2017) - Tallinn, Estonia
  • The Social Cognition Lab at Berlin School of Mind and Brain (2017) - Berlin, Germany
  • The Center for Subjectivity Research, University of Copenhagen (2015 - 2017) - Copenhagen, Denmark
Additionally, Joy works as an Expert AR/VR/MR Research and Design Consultant with companies such as MakeReal (UK), Khora VR (Denmark), Makropol ApS (Denmark), Virtual Reality Denmark (Denmark), Equal Reality (Australia), and Empatica XR (Switzerland).
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Publications

See Lynda's Research Profiles:

Gerry, L. J., Billinghurst, M., & Broadbent, E. (2022, March). Empathic skills training in virtual reality: a scoping review. In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 227-232). IEEE. [Link]

Tikka, P., McNamara, R. G., Gerry, L. J., Kosunen, I., & Kaipainen, M. (2021). Designing enactive co-presence: Second-order simulation of empathy for artificial humans in narrative contexts. Presence: Virtual and Augmented Reality, 30, 149-166. [Link]

Gerry, L. J., Dahl, S., & Serafin, S. (2019). ADEPT: Exploring the Design, Pedagogy, and Analysis of a Mixed Reality Application for Piano Training. Sound and Music Computing 2019. [Link]

Schoeller, F., Zenasni, F., Bertrand, P., Gerry, L. J., Jain, A., & Horowitz, A. H. (2018). Combining virtual reality and biofeedback to foster empathic abilities in humans. Frontiers in Psychology, 9, 2741.

Gerry, L.J., Ens, B., Drogemuller, A., Thomas, B. & Billinghurst, M. (2017). Levity: A Virtual Reality system that responds to cognitive load. CHI 2018 Late Breaking Work.

Gerry, L.J. (2017). Paint with me: Stimulating creativity and empathy while painting with a painter in virtual reality. IEEE Transactions on Visualization and Computer Graphics, 23(4). DOI: 10.1109/TVCG.2017.2657239.

Høeg, E. R., Gerry, L., Thomsen, L. A., Nilsson, N. C., & Serafin, S. (2017). Binaural Sound Reduces Reaction Time in a Virtual Reality Search Task. In 2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments.

Portfolio

Below are videos of various research projects I have designed and developed.